Oksana Dubinetska

Founder · Lead Game Designer · Narrative & Technical Game Design

Founder of Zhovten Games focused on narrative systems, branching quest logic, emotional pacing, worldbuilding, and the technical side of game production.

Status: Active

I loved reading from childhood. I moved into senior school ahead of schedule and graduated with honors, then earned a Bachelor’s degree in Translation at Kyiv National Linguistics University (2014–2018) and studied at Kyiv School of Journalism in 2017.

I began working in copywriting while still young. That path led from research and commercial writing to scripts, game mastering, and finally game design—the field where narrative, systems, and production became one discipline. I am now increasingly focused on the technical side of games: quest logic, interactive structure, implementation constraints, and collaboration between narrative, art, and code.

Experience

Zhovten Games — Lead Game Designer / Founder

December 2025 — present

I shape game concepts, narrative systems, quest logic, production documentation, and cross-disciplinary implementation. My current work extends into technical game design and the boundary between design, Unity, and engineering.

GrandMA Studios — Game Designer

October 2021 — December 2025 · Kyiv, Ukraine

Led narrative development for multiple HOPA titles from synopsis to final release. Wrote scripts, quest flows, interactive sequences, object descriptions, and character dialogue. Built branching narrative logic for puzzles, investigations, and quest chains while preserving UX clarity. Collaborated with artists and programmers to align story, mechanics, pacing, and environmental storytelling. Published five games across the Whispered Secrets and Mystery Case Files franchises. Mystery Case Files: The Dalimar Legacy reached #2 in the publisher’s all-time PC bestseller list.

Clockwork Magick — Game Master

October 2020 — August 2021 · Kyiv, Ukraine

Created complete scenarios, distinctive characters, locations, and living non-player characters. Adapted game systems to the needs of each story, playtested original systems, and revised them from observed play.

Rocketslides — Presentation and Advertising Scriptwriter

July 2020 — June 2021

Wrote scripts for videos, talks, and presentations in collaboration with a designer, and prepared production briefs for design and layout.

SM Banking Club — Copywriter

April 2019 — March 2020

Studied English-language research on mobile banking and turned it into structured analytical reviews.

Skills

  • Narrative design
  • Game design
  • Branching quest design
  • Worldbuilding
  • Technical game design

Languages

  • English
  • Ukrainian
  • Russian

Tools

  • Unity production
  • Narrative documentation
  • Quest flow design
  • Playtesting

Studio Log