Oksana Dubinetska
Lead Game Designer · Narrative & Technical Game Design · Founder
Founder of Zhovten Games and Lead Game Designer working across narrative systems, quest logic, technical game design, production documentation, and implementation-facing decisions.
Status: Active
Lead game designer and technical support specialist with 6+ years of overall professional experience, including 4+ years in commercial game production. Began in commercial writing, then moved through scripting and game mastering into professional game and narrative design. Current commercial work centers on production web systems, troubleshooting, documentation, and operational support. At Zhovten Games, I lead game-design work across narrative systems, quest logic, production documentation, technical game design, and implementation-facing decisions.
For more than a year, I have been developing web-development and programming skills through structured study, lead-engineer mentorship, and hands-on project work with WordPress, PHP, JavaScript, HTML/CSS, Git, and GitHub. This technical track now continues within IRONCREED, the applied IT and engineering practice of Zhovten Games, where I contribute to WordPress plugin development and adjacent web tasks while continuing mentored growth in engineering and QA.
Experience
HOSTiQ — Technical Support Specialist
2026 — present
- Work with production web systems and user-reported technical issues.
- Investigate failures, reproduce problems, identify likely root causes, document solutions, and communicate technical findings.
- Work with WordPress administration, website configuration, hosting environments, DNS, cPanel, Git/GitHub workflows, and operational documentation.
IRONCREED — WordPress Development / Applied Engineering
August 2026 — present
- Contribute to WordPress plugin development and adjacent web-engineering work within the applied IT and engineering practice of Zhovten Games.
- Work with WordPress, PHP, JavaScript, HTML/CSS, Git/GitHub, debugging, testing, documentation, and implementation review.
- Continue structured development under lead-engineer mentorship; the technical track began earlier and has now combined training with practical project work for more than a year.
- Completed and published practical work includes contributions to the IRONCREED Request Log plugin on WordPress.org.
Zhovten Games — Lead Game Designer · Narrative & Technical Game Design · Founder
October 2025 — present
- Shape game concepts, narrative and gameplay systems, quest logic, production documentation, and cross-disciplinary implementation.
- Translate design intent into rules, dependencies, implementation constraints, and validation scenarios.
- Work across prototype testing, feedback cycles, content consistency, and multidisciplinary production workflows.
- Current work extends into technical game design and the boundary between design, Unity, and engineering.
GrandMA Studios — Game Designer / Narrative Game Designer
October 2021 — December 2025
- Led narrative development for multiple HOPA titles from synopsis to final release.
- Wrote scripts, quest flows, interactive sequences, object descriptions, and character dialogue.
- Built branching narrative logic for puzzles, investigations, and quest chains while preserving UX clarity.
- Collaborated with artists, developers, and QA to align story, mechanics, pacing, implementation, and environmental storytelling.
- Contributed to five released games across the Whispered Secrets and Mystery Case Files franchises. Mystery Case Files: The Dalimar Legacy reached #2 in the publisher’s all-time PC bestseller list.
Clockwork Magick — Game Master
October 2020 — August 2021
- Created complete scenarios, distinctive characters, locations, and living non-player characters.
- Adapted game systems to the needs of each story, playtested original systems, and revised them from observed play.
Rocketslides — Presentation and Advertising Scriptwriter
July 2020 — June 2021
- Wrote scripts for videos, talks, and presentations in collaboration with a designer.
- Prepared production briefs for design and layout.
SM Banking Club — Copywriter
April 2019 — March 2020
- Studied English-language research on mobile banking and turned it into structured analytical reviews for a professional audience.
Commercial Writer — Freelance / additional client work
2018 — 2020
- Produced content for digital, educational, and commercial projects, including work for Web Academy and content.ua, adapting complex information to different audiences and formats.
Project experience

external-portfolio
Mystery Case Files 28: House That Love Built
Casual hidden-object puzzle adventure (HOPA) by GrandMA Studios.

external-portfolio
Mystery Case Files 27: The Riddle of Mrs. Bishop
Casual hidden-object puzzle adventure (HOPA) by GrandMA Studios.

external-portfolio
Mystery Case Files 26: A Crime in Reflection
Casual hidden-object puzzle adventure (HOPA) by GrandMA Studios.

external-portfolio
Mystery Case Files 25: The Dalimar Legacy
Casual hidden-object puzzle adventure (HOPA) by GrandMA Studios.

external-portfolio
Whispered Secrets 13: Tying the Knot
Casual hidden-object puzzle adventure (HOPA) by GrandMA Studios.
external-portfolio
QUOKKA / ADDUCATES
Completed contract game and product work by Oksana Dubinetska for the company behind the QUOKKA educational-games brand.
game
InterDead
A narrative horror system connecting a game, web layer, prototypes, and research infrastructure.
game
Untitled Science-Fiction Comic Project
An in-development science-fiction comic project built in Unity.
Education
Kyiv National Linguistics University
Bachelor’s degree in Translation · 2014–2018
Kyiv School of Journalism · 2017
Languages
- English — Professional working proficiency
- Ukrainian — Native or bilingual proficiency
- Russian — Native or bilingual proficiency