Oksana Dubinetska
Founder · Lead Game Designer · Narrative & Technical Game Design
Founder of Zhovten Games focused on narrative systems, branching quest logic, emotional pacing, worldbuilding, and the technical side of game production.
Status: Active
I loved reading from childhood. I moved into senior school ahead of schedule and graduated with honors, then earned a Bachelor’s degree in Translation at Kyiv National Linguistics University (2014–2018) and studied at Kyiv School of Journalism in 2017.
I began working in copywriting while still young. That path led from research and commercial writing to scripts, game mastering, and finally game design—the field where narrative, systems, and production became one discipline. I am now increasingly focused on the technical side of games: quest logic, interactive structure, implementation constraints, and collaboration between narrative, art, and code.
Experience
Zhovten Games — Lead Game Designer / Founder
December 2025 — present
I shape game concepts, narrative systems, quest logic, production documentation, and cross-disciplinary implementation. My current work extends into technical game design and the boundary between design, Unity, and engineering.
GrandMA Studios — Game Designer
October 2021 — December 2025 · Kyiv, Ukraine
Led narrative development for multiple HOPA titles from synopsis to final release. Wrote scripts, quest flows, interactive sequences, object descriptions, and character dialogue. Built branching narrative logic for puzzles, investigations, and quest chains while preserving UX clarity. Collaborated with artists and programmers to align story, mechanics, pacing, and environmental storytelling. Published five games across the Whispered Secrets and Mystery Case Files franchises. Mystery Case Files: The Dalimar Legacy reached #2 in the publisher’s all-time PC bestseller list.
Clockwork Magick — Game Master
October 2020 — August 2021 · Kyiv, Ukraine
Created complete scenarios, distinctive characters, locations, and living non-player characters. Adapted game systems to the needs of each story, playtested original systems, and revised them from observed play.
Rocketslides — Presentation and Advertising Scriptwriter
July 2020 — June 2021
Wrote scripts for videos, talks, and presentations in collaboration with a designer, and prepared production briefs for design and layout.
SM Banking Club — Copywriter
April 2019 — March 2020
Studied English-language research on mobile banking and turned it into structured analytical reviews.
Public team profiles
Skills
- Narrative design
- Game design
- Branching quest design
- Worldbuilding
- Technical game design
Languages
- English
- Ukrainian
- Russian
Tools
- Unity production
- Narrative documentation
- Quest flow design
- Playtesting
Studio Log
Canon Horror Series: Language as Infection and the Systems of Horror v0.2
2026-05-01
External DOI wrapper for the Canon Horror Series research corpus.
Canon Horror Series: Language as Infection and the Systems of Horror
2026-05-01
Research-track announcement for Canon Horror Series: Language as Infection.
Problems of Emotional Investigation
2026-05-01
External article wrapper for Oksana Dubinetska’s Inrium publication on emotional pacing in detective one-shots.
Echo of an Unfading Memory: First Chapter Opened
2025-12-29
Announcement of the first public chapter of Echo of an Unfading Memory.
Zhovten Games and InterDead Launch Announcement
2025-10-31
Studio launch announcement and first public entry point to the InterDead meta-universe.