Projects

Games, tools, and credited portfolio work.

Released games · GrandMA Studios

  • YouTube walkthrough preview for Mystery Case Files 28: House That Love Built

    external-portfolio

    Mystery Case Files 28: House That Love Built

    Contribution period: December 2024 — June 2025

    Game Designer / Narrative Game Designer

    Casual hidden-object puzzle adventure (HOPA) by GrandMA Studios.

    Skills: Game Design, Narrative

  • YouTube walkthrough preview for Mystery Case Files 27: The Riddle of Mrs. Bishop

    external-portfolio

    Mystery Case Files 27: The Riddle of Mrs. Bishop

    Contribution period: October 2023 — December 2024

    Game Designer / Narrative Game Designer

    Casual hidden-object puzzle adventure (HOPA) by GrandMA Studios.

    Skills: Game Design, Narrative

  • YouTube walkthrough preview for Mystery Case Files 26: A Crime in Reflection

    external-portfolio

    Mystery Case Files 26: A Crime in Reflection

    Contribution period: December 2022 — October 2023

    Game Designer / Narrative Game Designer

    Casual hidden-object puzzle adventure (HOPA) by GrandMA Studios.

    Skills: Game Design, Narrative

  • YouTube walkthrough preview for Mystery Case Files 25: The Dalimar Legacy

    external-portfolio

    Mystery Case Files 25: The Dalimar Legacy

    Contribution period: November 2021 — December 2022

    Game Designer / Narrative Game Designer

    Casual hidden-object puzzle adventure (HOPA) by GrandMA Studios.

    Skills: Game Design, Narrative

  • YouTube walkthrough preview for Whispered Secrets 13: Tying the Knot

    external-portfolio

    Whispered Secrets 13: Tying the Knot

    Contribution period: September 2021 — November 2021

    Game Designer / Narrative Game Designer

    Casual hidden-object puzzle adventure (HOPA) by GrandMA Studios.

    Skills: Game Design, Narrative

Games in development

  • game

    InterDead

    Contribution period: In development

    Co-development of game design, narrative, and systems

    A narrative horror system connecting a game, web layer, prototypes, and research infrastructure.

    Skills: Game Design, Narrative, Systems Design

  • game

    Untitled Science-Fiction Comic Project

    Contribution period: In development

    Game Designer

    An in-development science-fiction comic project built in Unity.

    Skills: Game Design

Tools

  • tool

    PsyFramework

    A browser framework for prototyping player-facing psyche mechanics and fear matrices.

    Skills: Systems Design, Web Engineering

  • tool

    Safe / Blind Zones — Live Tester

    A public-safe interface testing tool connected with an external studio workflow.

    Skills: Interface Testing, Web Engineering

IT development is a separate track

The studio’s IT development experience is intentionally excluded from this list of game projects. It is presented on the IRON CREED about page.

Open IRON CREED