game
InterDead
A narrative horror system connecting a game, web layer, prototypes, and research infrastructure.
InterDead is a co-authored Zhovten Games project built as a connected game, web, and infrastructure system. This page tracks portfolio metadata and public reference links.
Public project map
00. Zhovten Games / project record
01. Public InterDead interface
- Main site / NIRO IN NOIR
- About / Echo of an Unfading Memory
- NOIRapplication artifact / prototype surface
02. Canon / Worldbuilding
03. Source code / GitHub
- Zhovten Games
- InterDeadITpublic site / meta-verse entry point
- InterDeadProtonarrative-driven interface prototype
- InterDeadCoregame engine
- InterDead Reference Librarypublic documentation / research / references
04. Research
- InterDead Reference Library / research
- Canon Horror Series
- Language as Infection
- After the Nuclear Strike
- When Disaster Becomes Environment
- Viruses and Bioweapons
- Leibniz 1666 / Dissertatio de arte combinatoriacompanion research notes
- Brain Anatomy / Information Flowcompanion research notes
- Literate / Prompt-Literate methodology
05. Zhovten Games publications about InterDead
- Studio Journal
- Canon Horror Serieslanguage as infection and systems of horror
- Canon as Contractfrom ‘Why’ to a reproducible canon contract
- Communication Architecture / Niro
- Artifact PipelineWhisperX → LLM → FFmpeg
- February Umbrella Update
- Brain Anatomy & Information Flow update
- Echo of an Unfading Memory announcement
- Transmedia In-Universe Narrative
- PsyFramework
- Zhovten Games & InterDead announcement
06. Community / Media
07. Zhovten Games / external platforms
08. Legal / Governance
Zhovten Games studio project; co-authored by Sam Starling and Oksana Dubinetska.