external_article
Problems of Emotional Investigation
External article wrapper for Oksana Dubinetska’s Inrium publication on emotional pacing in detective one-shots.
This page is a local wrapper for Oksana Dubinetska’s external Inrium article:
Проблеми емоційного розслідування
The article began as a longer reflection on pacing. Its starting point was a practical production problem: events can sag at the beginning or in the middle of a detective story, and that can make players lose attention. The article works through ways to make an investigation emotionally active rather than structurally flat.
The wrapper exists to preserve authorship and the external publication link inside the Zhovten Games archive.